//Create a tree with N values where the number at index i is the parent of node i. The parent of root is -1.
#include<bits/stdc++.h>
using namespace std;
// A tree node
struct Node
{
int key;
struct Node *left, *right;
};
// Utility function to create new Node
Node *newNode(int key)
{
Node *temp = new Node;
temp->key = key;
temp->left = temp->right = NULL;
return (temp);
}
// Creates a node with key as 'i'. If i is root, then it changes
// root. If parent of i is not created, then it creates parent first
void createNode(int parent[], int i, Node *created[], Node **root)
{
// If this node is already created
if (created[i] != NULL)
return;
// Create a new node and set created[i]
created[i] = newNode(i);
// If 'i' is root, change root pointer and return
if (parent[i] == -1)
{
*root = created[i];
return;
}
// If parent is not created, then create parent first
if (created[parent[i]] == NULL)
createNode(parent, parent[i], created, root);
// Find parent pointer
Node *p = created[parent[i]];
// If this is first child of parent
if (p->left == NULL)
p->left = created[i];
else // If second child
p->right = created[i];
}
// Creates tree from parent[0..n-1] and returns root of the created tree
Node *createTree(int parent[], int n)
{
// Create an array created[] to keep track
// of created nodes, initialize all entries
// as NULL
Node *created[n];
for (int i=0; i<n; i++)
created[i] = NULL;
Node *root = NULL;
for (int i=0; i<n; i++)
createNode(parent, i, created, &root);
return root;
}
}
}
//Find Depth of the tree
int maxDepth(struct Node* node)
{
if (node==NULL)
return 0;
else
{
/* compute the depth of each subtree */
int lDepth = maxDepth(node->left);
int rDepth = maxDepth(node->right);
/* use the larger one */
if (lDepth > rDepth)
return(lDepth+1);
else return(rDepth+1);
}
}
// Driver method
int main()
{
int parent[] = {-1,0,0,1,1,3,5};
int n = sizeof parent / sizeof parent[0];
Node *root = createTree(parent, n);
printf("\nHight of tree is %d", maxDepth(root)-1);
newLine();
}
#include<bits/stdc++.h>
using namespace std;
// A tree node
struct Node
{
int key;
struct Node *left, *right;
};
// Utility function to create new Node
Node *newNode(int key)
{
Node *temp = new Node;
temp->key = key;
temp->left = temp->right = NULL;
return (temp);
}
// Creates a node with key as 'i'. If i is root, then it changes
// root. If parent of i is not created, then it creates parent first
void createNode(int parent[], int i, Node *created[], Node **root)
{
// If this node is already created
if (created[i] != NULL)
return;
// Create a new node and set created[i]
created[i] = newNode(i);
// If 'i' is root, change root pointer and return
if (parent[i] == -1)
{
*root = created[i];
return;
}
// If parent is not created, then create parent first
if (created[parent[i]] == NULL)
createNode(parent, parent[i], created, root);
// Find parent pointer
Node *p = created[parent[i]];
// If this is first child of parent
if (p->left == NULL)
p->left = created[i];
else // If second child
p->right = created[i];
}
// Creates tree from parent[0..n-1] and returns root of the created tree
Node *createTree(int parent[], int n)
{
// Create an array created[] to keep track
// of created nodes, initialize all entries
// as NULL
Node *created[n];
for (int i=0; i<n; i++)
created[i] = NULL;
Node *root = NULL;
for (int i=0; i<n; i++)
createNode(parent, i, created, &root);
return root;
}
}
}
//Find Depth of the tree
int maxDepth(struct Node* node)
{
if (node==NULL)
return 0;
else
{
/* compute the depth of each subtree */
int lDepth = maxDepth(node->left);
int rDepth = maxDepth(node->right);
/* use the larger one */
if (lDepth > rDepth)
return(lDepth+1);
else return(rDepth+1);
}
}
// Driver method
int main()
{
int parent[] = {-1,0,0,1,1,3,5};
int n = sizeof parent / sizeof parent[0];
Node *root = createTree(parent, n);
printf("\nHight of tree is %d", maxDepth(root)-1);
newLine();
}
No comments:
Post a Comment